15 September 2006

Sacred Underworld

I completed Sacred Underworld last night. It took me 12 hours 27 minutes to complete this one. Needless to say this one is not satisfactory.

Sacred Underworld is tedious and meaningless. It is an unworthy expansion pack to the fabulous original.

One starts this game at the conclusion of the original. And one can either import characters from the previous or play with the new level 29 characters comprising of the Dwarf or Daemon.

The game is tedious and the plot has little relation to the original. The expansion consists of a long linear series of caves, forest clearings, treetops with numerous monsters, connected only by not even the flimsiest of excuses. Yes. None. At the end of each area, there is a gate to the next. The quest log merely states that one will have to kill another demon or find another four keys before the end! There are numerous tedious instances of this.

Weird. Is this a case where the adopters for the English (American) market didn't bother? It is hard to say as the game did appear skimpy. The new graphics are nice but where is the game?

Avoid this one.

Now, back to Dungeon Siege 2.

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