Rise of Nations: Rise of Legends
Hmmm... This has been released. It is a parallel to the Age of Mythology game. This game encompassed a mythological element for the Rise of Nations series, much akin with the Age of Mythology in the Age of Empires series.
A lot depended on the execution. In a lot of Real Time Strategy (RTS) games, a mythological unit often merely meant that the unit was a powerful unit, not unlike Tiger I tanks amidst hordes of M4 Shermans. In essence, one could question what differentiates these powerful mythological units from other powerful units in other games? In a poorly executed and imagined RTS, nothing!
Why would mythological units be willing to be subjugated by mortal kings and serve their whim? Would there be a element where the rulers must offer to the Gods? Should mythical elements not be added then? Otherwise, why even bother with mythological units? Could the powers of mythological units not be unique and special? Not merely a more powerful attack? Not merely greatly durability?
Are mythological units merely akin to Tiger I tanks? Spearheading a phalanx of hoplites? Like Tiger Is spearing Pzkw IVs? If they were, the game would not be convincing.
I am not curious and not particularly interested.
1 comment:
Hahahaha. I know what you mean. I don't know about the execution of this one though.
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