30 August 2006

Sacred and Dungeon Siege 2

I made level 12 in 'Sacred' last night and level 10 in 'Dungeon Siege 2' the night before. Both are highly playable games, bearing superficial similiarities in gameplay to the Diablo series of games. They are clickfests.


On initial impression, they are highly enjoyable though they cannot match up to the implementation of the theme, the gameplay and graphical standards of 'Titan Quest'.

For 'Sacred', the monsters have set levels in areas and are randomly generated and will appear continuously. While it is great for continuity, it makes travelling extremely difficult. You can't travel from your backyard to the store without fighting a horde. And that leaves little room for manoeuvre. I am utilising a battlemage with a strong fireball spell. I have been able to destroy monsters 3 levels higher.

The monsters in 'Dungeon Siege 2' are fixed and re-populated when one plays. I like that better to an extent.

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