03 August 2006

Titan Quest Cheats and Trainers

I am always surprised by the speed at which cheats and trainers are created for games. I have always wondered why people cheat in computer roleplaying games. I thought the thrill of playing roleplaying games is to build up the character? The building and development aspect of a character? I guess not. People have told me that they cheat to save time and to experience the story. I can't understand. Experience the story in a hack and slash roleplaying game with a paper-thin plot? Oh dear.

Anyway, the cheats and trainers for Titan Quest is already available on Gamecopyworld.

8 comments:

Ole' Wolvie said...

Instant gratification taken to a whole new speed level.

Plus, some people just can't live without cheating.

Chuang Shyue Chou said...

Well, you're right.

Then again, I think some people resort to cheats because some games can get difficult. When they get stuck, they resort to trainers and so forth.

Johnnynorms said...

Sometimes I get so stuck and frustrated that I turn to the cheat sheets, but it's with reluctance because one hint is the thin end of the wedge, and before you know it you're reading the whole thing as you go...not good!

Those early text adventures in the 80s were very cagey on hints - you'd type HELP, and either get a cryptic message or a "No help here!" Now there's a plethora of playthroughs. It's progress of a sort...

Anonymous said...

I agree. Cheats are a way of getting instant gratification. But like SC said, it defeats the whole purpose of playing the game. But I guess if people want to pay good money for a game, and then waste it by cheating, that's their individual choice. AK.

Chuang Shyue Chou said...

"I get so stuck and frustrated that I turn to the cheat sheets"

That's perfectly understandable.

I think everyone uses the data on websites on World of Warcraft to the extent that if you don't you are severely compromised or outmatched. That's the reality of these games. The information is out there. And exploration becomes rather unnecessary unless you are really the first one on.

And you are right about reading the whole thing. That's what I did for World of Warcraft which I played a year and a half earlier. Oh well. Now, I endeavour not to do that to newer games unless it's an MMORPG.

I recall those early eighties text games with great fondness now that you have mentioned it. Infocom games. Adventure International. Great stuff.

Chuang Shyue Chou said...

Like you said AK, it's their individual choice. Who are we to say how a game is to be played. They paid good money too.

Johnnynorms said...

I could play 30 games easily with walkthroughs and shame, or 1 game with hard thinking, days of puzzlement (maybe months, years...), with all the personal rewards of application. Time to relearn the discipline, because it's worth it..can it be done?

Ah, Adventure International - my first computer game experience "Pyramid of Doom" by Scott Adams. You are in a desert by a pool, what next? In my first flush of naivity, I thought I could do absolutely anything! What did Infocom do?

Chuang Shyue Chou said...

Johnnynorms, you are incredible! I guess I can't understand your kind of determination.

For the old Adventure International stuff, I really cannot remember much but they did make an impression.

Infocom was famous for Zork, Zork II, Hitchhiker's Guide, Deadline, Witness, Planetfall. All text-based games.